department of informatics

Research Archives

Completed Projects

  • BioMPE addresses the provision of reliable pervasive environments based on P2P overlay networks that are built on top of heterogeneous, dynamically changing, wired and wireless physical network infrastructures. We develop mechanisms to increase resilience against dynamic changes in a P2P overlay network, taking into consideration the established shift towards a ubiquitous distributed networking paradigm.
  • ICE (Interactive Collaborative Environment). The focus of this project is to explore how to design and implement a smart computer mediated collaborative environment which supports 1) multiple users interacting with a common application simultaneously, 2) interaction with the common application using a variety of devices including mobile phones, tablets, touch tables and laptop computers, 3) an ecology of shared and private displays and 4) both co-located and telepresent interaction.
  • LoCuS (Local Communities and Online Tools in Syria). This project seeks to study the role of different social and collaborative online tools in supporting local communities in Syria. Understanding the role of these tools will subsequently inform the design of new tools to foster community growth and activity.
  • PeCo (Pervasive Coordination). The goal of the Pervasive Coordination project (PeCo) project is to develop a coordination model for pervasive and smart environments. The model is implemented in our middleware framework which can be used to 1) design pervasive top level applications, 2) design context, motion and activity aware HMI 3) provide pervasive services in a smart environment by the use of calm and shy interfaces.
  • SmartGrid aimed at designing a monitoring middleware for dynamic network management. The adopted approach consisted of a swarm model in charge of monitoring the node and network states, in order to enable rapid adaptation of scheduling and load management following changes coming from user requirements or from network behaviour. The model was validated in the domain of Grid computing. Two subprojects were developed within SmartGrid:
    • The Solenopsis framework, a platform for programming with lightweight mobile agents (ants);.
    • The BlåtAnt Algorithm, a collaborative algorithm to bound a network's diameter.
  • uMove. The aim of the project was to explore how interaction through motion could be incorporated into ubiquitous computing systems. The project resulted in the creation of a framework that offers tools to help with the conceptual modelling, architectural design and implementation of ubiquitous computing systems supporting user motions, activities and situations.
  • FlexibleRules. The goal of the project was to support the design and editing of computer enhanced board games by introducing a simplified programming model and a set of software tools which would allow users to easily define games and dynamically modify game rules.
  • Evolutionary optimization.  The goal of this project was to propose collaborative evolutionary algorithms accelerating the search process in the context of discrete optimization. It was realized by A. Gog, a visiting PhD student from the Babes-Bolyai University of Cluj-Napoca, Romania.

  • SARIS. A project aimed at proposing methods for tackling system adaptation and resilience with Artificial Immune Systems (AIS).

  • Bio-machines. This project was a theoretical study of evolutionary programming in distributed systems.
  • SMO-ITV. The goal of this project was to design a framework based on Intelligent Multimedia Objects for Interactive Digital TV.
  • FOOD. The goal of this project was the design of a distributed language in terms of a first-class object-oriented dataflow language.
  • flexMobile (prev. Frimobile). This applied project aimed at designing a real-time multimodal transport service, including carpooling, to be used together with public transport. The system could be accessed through mobile telephone and Internet interfaces.
  • Smart Interfaces for Frimobile. This project proposed user interfaces for home, mobile and public access to complex real-time transportation services.
  • Walking-Pad. This project led to the design of a locomotion interface for navigation in virtual worlds. Software for this device was developed through student projects (e.g. concurrent and adaptive navigation in virtual worlds) at the University of Fribourg and at the Universities of Marseille and Angers, in France.
  • CAMA. The goal of this project was to create a middleware for context-aware multimodal interaction.
  • iWall. The goal of this applied project was to design a smart interface for intelligent interaction in public places. The interface displayed posters dynamically and adaptively according to their content and context, and users passing in front of them could pick them up on the fly by copying them onto their personal devices.